Tooooo cool! Thanks Jason! You know you've got me in on this one too. But how to decide what game? I too vote for either Skype or Skype AND a separate play-by-post game.
Well, I finally think I've figured out PTA, so I might want to try it. I can pass on creator's advice on playing it that I've had to scour the internet for.
Dogs in the Vineyard rocks pretty fun, but I still don't completely understand it. I keep digging up new game flow-charts and such for it, but I still have to crack the code. This weekend I'll attend an indie game convention, indie hurricane, and play some Dogs probably. I might have a better sense of it then.
You know how I feel about In A Wicked Age already, but I'd actually want to play something different, as I think IAWA expresses just one way to do the whole story-seeding thing. I'd love to try out others...
Which brings me to the missing game from the poll. If you like Savage Worlds, Jason, I think you'd love Burning Wheel: Revised. I confess I don't own the game yet, but I've read enough of the free stuff and some rave reviews to get the sense that it combines the story-seeding coolness of the Dogs' towns, with a better version of traditional systems (probably such as Savage Worlds). Check it out. Luke Crane, the designer, won some awards for it, I think. I would try to do something with the Burning Sands: Jihad supplement, based on a combination of the Dune book series and the current Middle East oil-wars, that we could retool for anti-civ purposes pretty easy, I bet.