So while I am going to school for Game and Simulation programming, Though I really don’t care for most games… (I used to mostly play strategy games and games like Zelda), I’ve decided I should use my craft for more than just mindless entertainment and profit… So I have been trying to think of games that can tie into the collapse of civilization, or rewilding in general, though I’m sure civilization collapse would be the most “fun” type of game scenarios…
Here’s the most recent game idea I came up, it’s more fun but still along the lines of destruction of civilization/rebirth.
I named it after the Bad Religion song Kyoto Now!
(though it really doesn’t have much to do with actual song meaning… )
Basically the game holds an analogy of consumerism… The basic concept of the game mixes the snake game, where you eat stuff and the snake gets longer, you die if you hit the walls or yourself, and the game Katamari Dynasty in which you start small and roll throughout the world ‘consuming’ everything in your path that’s big enough (or really small enough) to collect and as you collect more you get bigger and can collect bigger stuff…
So basically my game starts off with this monster, I figure something created by some mad scientist, that consumes metal/plastic, and has a slime that dissolves concrete/asphalt. The monster escapes during rush hour traffic and starts off just big enough to consume small cars. (I might start it smaller than this if I can think of a feasible way to, but I’ll start it off here for now). As it consumes more cars it can work it’s way to trucks/vans, then semi trucks, then small buildings, it’s basically a blob/caterpillar. As it gets bigger it eats bigger buildings, skyscrapers, city blocks, eventually entire cities, and the entire continent becomes the map and you eat from city to city until everything is gone and the monster dies, leaving a blossoming field in its wake.
The goal of the game - Get a high score, more points are awarded for bigger items eaten. Ultimate goal is to eat everything, then you win, and high score is based on time.
Loss conditions
-dies if stops consuming for period of time (i.e. leaves civilization)
-dies if eats itself - like the snake game.
-dies if submerges into water… must be big enough to cross over
-weakens if runs into object too big to consume
so basically different levels
Level one - Street level layout
Level two - small builiding level layout
level three - intercity level layout/large building
level four - city to city - continent layout.
If you have any ideas inputs on this game or
if you have any game ideas feel free to let me know
I’d really appreciate it, and you just might see it in action
edit: perhaps it can eat wheat/corn as well