Video/Simulation Games

The most fun tabletop RPG experiences, for me, have used the story as an excuse to throw people together and interact in unique circumstances. Much like a TV drama set in an operating room, the story (save the region from the dragon!) is just a way to establish a backdrop of drama and conflict for the players to interact within. The RPG is less fun when the GM sticks to the rulebook and relies on modules, frequent dicerolling and number crunching to move the story along.

Too true, Shaej.

I'm not sure how this applies to rewilding, however, as I think most people are more interested in being the dragonslayer than in being the herb gatherer.

From what I see of watching over someone’s shoulder while she plays WoW, that game lets you do both–just with fictional herbs. The crafting seems to fill a lot of the gaming time.

As for dragonslaying, Jason left a nice opening in 5W with the bugbears–one that my playgroup had a lot of fun exploring. Big Bads make for excitement–finding the phlebotinum that will heal your world’s hurts. So what kind of Big Bads would a typical native encounter? I don’t quite know. But when the tribalist lives in the post-apocalyptic remains of civilization’s crash–well, I bet mayhem just might ensue at every turn.

Sorry if my post came off somewhat rude ;). I did think that the “snake” concept was brilliant as a metaphor though. I don’t think I can really offer up much that hasn’t been said. I’ve always kind of liked certain rpg elements. I always liked those country simulators where your decisions impacted the fate of your country, as well as the “world” of other users in which you existed in.

Maybe you could do a realistic version of Sim City where the perceived goal of the game is to reach a certain level of complexity, but then once you reach it you realize that you have consumed all your resources and your civilization starts breaking down–the people leave the cities and go feral.

Or you could do the same feral parody of Civilization (the game): where you think you’re supposed to be the first nation to get into space, but in reality you should have stopped at triremes and bows.

Oh, you’ve got to have your “dragons.” Native traditions about various monsters are great for this kind of thing. The Haudenosaunee believed that a horrible sea monster lived in Lake Champlain, for instance. Today, you get Champy. Think that’s going into the Fifth World? Hell yes it is.

I’m wondering how modifiable Civ4 is … could I change the price of tech around a bit, to build in a diminishing marginal returns curve, thus making the game unwinnable? :slight_smile:

I'm wondering how modifiable Civ4 is ... could I change the price of tech around a bit, to build in a diminishing marginal returns curve, thus making the game unwinnable?

Muahahahahahhaha